Hello Arahi,
It's been a long time since I saw your first game here on Newgrounds. I followed you some time ago since I thought this was, at the very least, an interesting concept. From the playthrough that I have conducted there are several things that should be addressed before the next build of your project. As I understand, English is not your first language, so I will make the attempt to use more simple words that can be translated easier without the meaning being lost. If I don't, I'm sorry and feel free to message me for clarification. I'm a writer by trade so words are natural for me.
1: Tooltips - Tooltips are a simple way to help the user understand the function of each "location" without having to "Figure it out." I probably spent the first 3 to 4 in game days attempting to figure out just how the game was supposed to work. Tooltips can help this as a user can mouse over the icon and a short description of how to use each "location" and when.
2: Back Button - One of the slightly aggravating parts of my playthrough had to be when I pressed the "X" to back out of a screen, it took me back to the main screen. When using the War Room or Map Room, and going back and forth between them, makes it irritating to have to re-trace your steps with an additional step thrown in between for no reason. This is just a suggestion, as it isn't game breaking, it isn't necessary to do.
3: Cocoons - Apparently the Cocoons the Female hybrid spider makes when they trap a villager counts as a "block" and causes them to get stuck on top of them. This is a little game breaking as enemies can attack through the cocoon and hit your unit but your unit is unable to move or shoot in a direction other than straight in front of them. Slightly unbalanced in my opinion and while it would make the strategy easier, this is an Alpha, new units can be added that specifically counter the Female Hybrid later.
4: Hay bales - This thing is still a bit broken from the last build I played, though the physics have gotten better, they still present a challenge to the spiders who jump as the "mass" of the spider isn't enough to topple a stack of bales. I just thought I would point this out as it was said that the bales were fixed, they aren't.
5: More Description: This should be added in the next build for specific stats such as the bonus' that are received by combat units. What is exactly being increased? What does it effect? And why should I worry about it? These are questions I asked myself and ran a few tests, It seems it effects the attacking/defending strength of your army when defending your walls. Although I learned this through trial and error, it isn't something that is clearly stated when you are looking to put slaves to work.
6: Percentage Resource Gain: A tip should be added to suggest how difficult, approximate raiding army size, and approximate resource gain you would get from each difficulty of raid. Even after doing dozens of raids, I still don't know how much gold or prestige I gained from a raid. Unless I did the math (And I don't like doing math during a game) I wouldn't know how much I was getting per raid.
That's about all I have for this playthrough. I'd love to see more animation and new characters added, but I could live with a wait on those if the game became a bit more clear cut and less guessing. I'll still be looking for the next update, so I look forward to reading your reply and the changelog. GLHF
zoilosthea
Hi, glad to see you continue your game. For what I see, your gameplay is pretty solid. No major problems encountered on my side. The fact yours monsters will attack after the jump will add strategy when you will make harder levels.
Now you have a good basis, you need more monsters and girls. Maybe in the late developpement of the game, adding levels to yours monsters can be a good way to add replayability.
A last advise ; repost your game when you think you have added enough of new contents. You will have more reactions since it will reappear in the first page. Good luck for the rest.
Arahi
Hello, thanks for comment and advices. I'm still working on it and I really want to add more content to the game as this is just basis combat system. :)