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Arahi
I'm Arah, and i want to create hentai game. And there is my Monster Lord project.

Joined on 11/15/18

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Arahi's News

Posted by Arahi - May 3rd, 2019


Path notes 2.0.5

-changed pre jump line to stick with monster and show exactly how he will fly to not confuse players. 

-added on food farm informations about your village total food upkeep (will be moved to village main screen on next builds)

-hystacks can be destroyed by monsters (spider male is very effective againts them) and female pessants, still need some adjustments.

-camera movement changes during raid.

-fixed some bugs that made monsters to jump without releasing button.



5

Posted by Arahi - April 23rd, 2019


Path Notes:

2.0.4

-fixed some camera movement bugs (there will be still more fixes coming to make it more enjoyable)

-coocons no longer colide with characters-

-enemy army with every siege will now incrase by minimum 1 archer and 1 infranty.

-chance to get birth in brothel increased to 100%

-moving back from map room and war room will take you back to townhall instead to main scene

-Starving will kill slower 

-new ability to activate edict in town hall "use condoms". It will stop natural growth of your army per day (this do not affect births in brothel and raids)

-Some new tooltips-

-incrased chance for horny farmers with 100% chance for atleast one horny on small and medium farms.

-changed preline of jump (raids).



Posted by Arahi - April 22nd, 2019


New build 2.0.3

Come and checkout it on Newground:

I would really like to hear any feedbacks, what is weird and should be changed, or any sugestions in comment or by private message :).


 

Changelog:

-New village system

-New slavery system

-New siege system

----------------------

Some tips:

Slavery and Breeding:

First at all you need to fuck during raid (farm attack) horny pessant (those with hearts) by fly over her (not with attack) and win it. If you win you will get 1 slave and birth (1-5 "children") with random type. Then you can breed them in brothel with 50% chance to have birth same 1-5 childrens. If by that you will earn spider lady you can use her in raid party and she can catch pessants in web and if you win that raid, you will get them as slaves.

Breeding spider with pessant can give all 4 type childrens, Pessant with pessant will give just pessant, vice versa spider with spider lady will gave also childrens between them 2 types.

-You have to feed your villagers every day (1 food per day).

-Spider caves incrase attack and hp of your monsters during siege-

Wall

- Give additional protection during siege, enemy infranty troops need to break them first before they can join battle (our spiders male are counted also as melle and they also do not attack while wall are still active. Archers (spiderlady and enemy) are only shooting each other armies, while enemy have decrased (30% dmg) while wall is still standing up. Using slaves as workers into this building incrase his durability (HP) by %.

Raid Farms:

-Mini should have 2 pessants - 1 prestige and 0-5 gold per one

-Small 3-4 pessants - 2 prestige and 10-25 gold per one

medium 5-8 pessants 10 prestige and 30-70 gold per one

Siege rewards:

3-13 gold nad prestige per one enemy.

There is also passive population incrase per day if you have both spider male and female 2% per day rounded up


 

If you want to follow news about game on twitter checkout:

https://twitter.com/ProjectArah

or If you want to support me to help maintain project, come and check my Patreon site: https://www.patreon.com/projectmonsterlord


Posted by Arahi - December 23rd, 2018



New build 1.0.2 (combat fixes)

Come and checkout it on Newground:

https://www.newgrounds.com/portal/view/721808?updated=1545584352

I would really like to hear any feedbacks, what is weird and should be changed, or any sugestions in comment or by private message :).

I know You would like to  see more monsters and enemies. I am working on it. My avatar is a little hint about new monster incoming to game soon ;).

 

Changelog:

1.0.2:
-Haystack fixes-
-Spiders will now make smash attack by himself, if they hit ground or walls-
-Added physic for dead bodies-
-After enemy turn, your own already throwed monsters will make also attack-
-Monsters and Humans will now try to attack closest target instead of blindly attack in one side-
-Adjusted stage scrolling-
-Added button to reset stage if stuck (atleast if stuck is not caused by bigger bug)-
-There are no longer celling and if monster will leave stage, a small indicator where he is will appear-
-Changed gravity to make objects fall down quicker-
-Some crash fixes-
-Some other changes to polish fight mechanics-

 

If you want to follow news about game on twitter checkout:

https://twitter.com/ProjectArah

or If you want to support me to help maintain project, come and check my Patreon site: https://www.patreon.com/projectmonsterlord


Posted by Arahi - December 9th, 2018


Hello :)

Thanks for some feedbacks I made a little hotfix today. 

-Changelog-

1.0.1:
-More space on the left for slingshot- 
-Miniature to inform player how many monsters left to shot-
-fix replay H animation on fail stage-
-Better tutorial-
-Adjusted when spider smash will end-
-Little adjust in haystack physics-

Have a nice day!


1

Posted by Arahi - December 6th, 2018


Hail fellow well met!

On start, be informed that this profile is for adults only. 
So if you are 18 years old and above, you can resume!

 

This is my first project that i started and there is what i want to add in itm as atm there is just a sample of combat system for first tests.

To do list with Project: Monster Lord:

-Create a province/ world map 
-Create a monster town, where you will have access your raid group, monster quarters and breeding arena. 
-Add posibility to take slaves in raids, for use them on breeding arena. 
-Create inventory/ equipments for monsters. 
-Create statistics for player and enemy (Attack damage, health points, etc.) 
-Create a tons of monster types aswell as enemies with H-animation. 
-Give a possibility to conquer human kingdom.