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Arahi
I'm Arah, and i want to create hentai game. And there is my Monster Lord project.

Joined on 11/15/18

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New build 1.0.2 (combat fixes) for Project Montser Lord

Posted by Arahi - December 23rd, 2018



New build 1.0.2 (combat fixes)

Come and checkout it on Newground:

https://www.newgrounds.com/portal/view/721808?updated=1545584352

I would really like to hear any feedbacks, what is weird and should be changed, or any sugestions in comment or by private message :).

I know You would like to  see more monsters and enemies. I am working on it. My avatar is a little hint about new monster incoming to game soon ;).

 

Changelog:

1.0.2:
-Haystack fixes-
-Spiders will now make smash attack by himself, if they hit ground or walls-
-Added physic for dead bodies-
-After enemy turn, your own already throwed monsters will make also attack-
-Monsters and Humans will now try to attack closest target instead of blindly attack in one side-
-Adjusted stage scrolling-
-Added button to reset stage if stuck (atleast if stuck is not caused by bigger bug)-
-There are no longer celling and if monster will leave stage, a small indicator where he is will appear-
-Changed gravity to make objects fall down quicker-
-Some crash fixes-
-Some other changes to polish fight mechanics-

 

If you want to follow news about game on twitter checkout:

https://twitter.com/ProjectArah

or If you want to support me to help maintain project, come and check my Patreon site: https://www.patreon.com/projectmonsterlord


Comments

Hi, glad to see you continue your game. For what I see, your gameplay is pretty solid. No major problems encountered on my side. The fact yours monsters will attack after the jump will add strategy when you will make harder levels.
Now you have a good basis, you need more monsters and girls. Maybe in the late developpement of the game, adding levels to yours monsters can be a good way to add replayability.
A last advise ; repost your game when you think you have added enough of new contents. You will have more reactions since it will reappear in the first page. Good luck for the rest.

Hello, thanks for comment and advices. I'm still working on it and I really want to add more content to the game as this is just basis combat system. :)

Hello Arahi,
It's been a long time since I saw your first game here on Newgrounds. I followed you some time ago since I thought this was, at the very least, an interesting concept. From the playthrough that I have conducted there are several things that should be addressed before the next build of your project. As I understand, English is not your first language, so I will make the attempt to use more simple words that can be translated easier without the meaning being lost. If I don't, I'm sorry and feel free to message me for clarification. I'm a writer by trade so words are natural for me.

1: Tooltips - Tooltips are a simple way to help the user understand the function of each "location" without having to "Figure it out." I probably spent the first 3 to 4 in game days attempting to figure out just how the game was supposed to work. Tooltips can help this as a user can mouse over the icon and a short description of how to use each "location" and when.

2: Back Button - One of the slightly aggravating parts of my playthrough had to be when I pressed the "X" to back out of a screen, it took me back to the main screen. When using the War Room or Map Room, and going back and forth between them, makes it irritating to have to re-trace your steps with an additional step thrown in between for no reason. This is just a suggestion, as it isn't game breaking, it isn't necessary to do.

3: Cocoons - Apparently the Cocoons the Female hybrid spider makes when they trap a villager counts as a "block" and causes them to get stuck on top of them. This is a little game breaking as enemies can attack through the cocoon and hit your unit but your unit is unable to move or shoot in a direction other than straight in front of them. Slightly unbalanced in my opinion and while it would make the strategy easier, this is an Alpha, new units can be added that specifically counter the Female Hybrid later.

4: Hay bales - This thing is still a bit broken from the last build I played, though the physics have gotten better, they still present a challenge to the spiders who jump as the "mass" of the spider isn't enough to topple a stack of bales. I just thought I would point this out as it was said that the bales were fixed, they aren't.

5: More Description: This should be added in the next build for specific stats such as the bonus' that are received by combat units. What is exactly being increased? What does it effect? And why should I worry about it? These are questions I asked myself and ran a few tests, It seems it effects the attacking/defending strength of your army when defending your walls. Although I learned this through trial and error, it isn't something that is clearly stated when you are looking to put slaves to work.

6: Percentage Resource Gain: A tip should be added to suggest how difficult, approximate raiding army size, and approximate resource gain you would get from each difficulty of raid. Even after doing dozens of raids, I still don't know how much gold or prestige I gained from a raid. Unless I did the math (And I don't like doing math during a game) I wouldn't know how much I was getting per raid.

That's about all I have for this playthrough. I'd love to see more animation and new characters added, but I could live with a wait on those if the game became a bit more clear cut and less guessing. I'll still be looking for the next update, so I look forward to reading your reply and the changelog. GLHF

Hello Rayden413!

Thanks for play it again in new version :)

I'm really glad for your extensive comment!

Yes, I'm not english native. I think i dont have trouble to read and understand english, just my sentences have bad construction (like time; lack of english basics) or words that i am using are odd. I learned it mostly by movies and games. In school I had german lessons.

1, 5, 6. All three have one answer/solution -> I will need add into game more help descriptions, tooltips, informations or tutorials that will clarify everything and help players to understand how this game works. I had in mind to add something like your "right hand" as helper and maybe with game progress you could make her as commander that give you passive bonuses during siege or raids and maybe some skills (maybe some magic like lightning strike; something like hero in Might & Magic: Heroes 3; but to have our own heroes will have to wait a bit) . :)

2. and 3. I also noticed that. In both case I wanted to hear player opinions about it. In first case I will change it as this could just frustrate ppl and its understandable and more natural to not leave back to main screen instead to stand still in town hall. In case of coocons I couldn't decide what to make with them . I will have to decide to make them to not colide with "characters", or atleast player character and enemy will free them (less likely) or just also ignore them (more likely). I will try to add in next build to make cocoons ignore everyone else atleast for now.

4. I am also not satisfacted how they work especially how spider or pessant cannot jump above them and most likely they stuck on them. Hello, they are haystacks, not stone bricks and should be easier to move, avoid or so. Makes both of them jump higher could look bad. My plan to fix that is to make them break on monster (player) attacks (like block one attack and then break). And also different materials like wood/ stone that could be harder to destroy or even use a special counter (as monster type) to do it.

About ending, I always wondered how to balance right between new content and polish already added one to make most ppl happy. For now I would like to fix mentioned above things and make game more enjoyable, meanwhile make some new H-animations. ;)

Have a nice day!
Arah